x - \left(y \cdot 4\right) \cdot z
x - z \cdot \left(4 \cdot y\right)
double f(double x, double y, double z) {
double r9681629 = x;
double r9681630 = y;
double r9681631 = 4.0;
double r9681632 = r9681630 * r9681631;
double r9681633 = z;
double r9681634 = r9681632 * r9681633;
double r9681635 = r9681629 - r9681634;
return r9681635;
}
double f(double x, double y, double z) {
double r9681636 = x;
double r9681637 = z;
double r9681638 = 4.0;
double r9681639 = y;
double r9681640 = r9681638 * r9681639;
double r9681641 = r9681637 * r9681640;
double r9681642 = r9681636 - r9681641;
return r9681642;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))