x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r9612705 = x;
double r9612706 = y;
double r9612707 = r9612706 - r9612705;
double r9612708 = z;
double r9612709 = r9612707 * r9612708;
double r9612710 = r9612705 + r9612709;
return r9612710;
}
double f(double x, double y, double z) {
double r9612711 = z;
double r9612712 = y;
double r9612713 = x;
double r9612714 = r9612712 - r9612713;
double r9612715 = fma(r9612711, r9612714, r9612713);
return r9612715;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
(+ x (* (- y x) z)))