x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r8145497 = x;
double r8145498 = r8145497 * r8145497;
double r8145499 = y;
double r8145500 = r8145499 * r8145499;
double r8145501 = r8145498 + r8145500;
return r8145501;
}
double f(double x, double y) {
double r8145502 = x;
double r8145503 = y;
double r8145504 = r8145503 * r8145503;
double r8145505 = fma(r8145502, r8145502, r8145504);
return r8145505;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
(+ (* x x) (* y y)))