x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - z \cdot \left(y \cdot 4\right)
double f(double x, double y, double z) {
double r7474979 = x;
double r7474980 = r7474979 * r7474979;
double r7474981 = y;
double r7474982 = 4.0;
double r7474983 = r7474981 * r7474982;
double r7474984 = z;
double r7474985 = r7474983 * r7474984;
double r7474986 = r7474980 - r7474985;
return r7474986;
}
double f(double x, double y, double z) {
double r7474987 = x;
double r7474988 = r7474987 * r7474987;
double r7474989 = z;
double r7474990 = y;
double r7474991 = 4.0;
double r7474992 = r7474990 * r7474991;
double r7474993 = r7474989 * r7474992;
double r7474994 = r7474988 - r7474993;
return r7474994;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))