x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8039844 = x;
double r8039845 = y;
double r8039846 = r8039845 * r8039845;
double r8039847 = r8039844 - r8039846;
return r8039847;
}
double f(double x, double y) {
double r8039848 = x;
double r8039849 = y;
double r8039850 = r8039849 * r8039849;
double r8039851 = r8039848 - r8039850;
return r8039851;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))