\left(x + \cos y\right) - z \cdot \sin y
\left(\cos y + x\right) - \sin y \cdot z
double f(double x, double y, double z) {
double r9368193 = x;
double r9368194 = y;
double r9368195 = cos(r9368194);
double r9368196 = r9368193 + r9368195;
double r9368197 = z;
double r9368198 = sin(r9368194);
double r9368199 = r9368197 * r9368198;
double r9368200 = r9368196 - r9368199;
return r9368200;
}
double f(double x, double y, double z) {
double r9368201 = y;
double r9368202 = cos(r9368201);
double r9368203 = x;
double r9368204 = r9368202 + r9368203;
double r9368205 = sin(r9368201);
double r9368206 = z;
double r9368207 = r9368205 * r9368206;
double r9368208 = r9368204 - r9368207;
return r9368208;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
(- (+ x (cos y)) (* z (sin y))))