x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r6635638 = x;
double r6635639 = y;
double r6635640 = r6635638 * r6635639;
double r6635641 = z;
double r6635642 = t;
double r6635643 = r6635641 * r6635642;
double r6635644 = r6635640 - r6635643;
return r6635644;
}
double f(double x, double y, double z, double t) {
double r6635645 = x;
double r6635646 = y;
double r6635647 = z;
double r6635648 = t;
double r6635649 = r6635647 * r6635648;
double r6635650 = -r6635649;
double r6635651 = fma(r6635645, r6635646, r6635650);
return r6635651;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))