\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(z, t, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6762401 = x;
double r6762402 = y;
double r6762403 = r6762401 * r6762402;
double r6762404 = z;
double r6762405 = t;
double r6762406 = r6762404 * r6762405;
double r6762407 = r6762403 + r6762406;
double r6762408 = a;
double r6762409 = b;
double r6762410 = r6762408 * r6762409;
double r6762411 = r6762407 + r6762410;
double r6762412 = c;
double r6762413 = i;
double r6762414 = r6762412 * r6762413;
double r6762415 = r6762411 + r6762414;
return r6762415;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6762416 = c;
double r6762417 = i;
double r6762418 = a;
double r6762419 = b;
double r6762420 = z;
double r6762421 = t;
double r6762422 = x;
double r6762423 = y;
double r6762424 = r6762422 * r6762423;
double r6762425 = fma(r6762420, r6762421, r6762424);
double r6762426 = fma(r6762418, r6762419, r6762425);
double r6762427 = fma(r6762416, r6762417, r6762426);
return r6762427;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))