\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x - y}{z} - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r39537834 = 4.0;
double r39537835 = x;
double r39537836 = y;
double r39537837 = r39537835 - r39537836;
double r39537838 = z;
double r39537839 = 0.5;
double r39537840 = r39537838 * r39537839;
double r39537841 = r39537837 - r39537840;
double r39537842 = r39537834 * r39537841;
double r39537843 = r39537842 / r39537838;
return r39537843;
}
double f(double x, double y, double z) {
double r39537844 = x;
double r39537845 = y;
double r39537846 = r39537844 - r39537845;
double r39537847 = z;
double r39537848 = r39537846 / r39537847;
double r39537849 = 0.5;
double r39537850 = r39537848 - r39537849;
double r39537851 = 4.0;
double r39537852 = r39537850 * r39537851;
return r39537852;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))