\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\frac{60}{z - t} \cdot \left(x - y\right) + 120 \cdot adouble f(double x, double y, double z, double t, double a) {
double r23522606 = 60.0;
double r23522607 = x;
double r23522608 = y;
double r23522609 = r23522607 - r23522608;
double r23522610 = r23522606 * r23522609;
double r23522611 = z;
double r23522612 = t;
double r23522613 = r23522611 - r23522612;
double r23522614 = r23522610 / r23522613;
double r23522615 = a;
double r23522616 = 120.0;
double r23522617 = r23522615 * r23522616;
double r23522618 = r23522614 + r23522617;
return r23522618;
}
double f(double x, double y, double z, double t, double a) {
double r23522619 = 60.0;
double r23522620 = z;
double r23522621 = t;
double r23522622 = r23522620 - r23522621;
double r23522623 = r23522619 / r23522622;
double r23522624 = x;
double r23522625 = y;
double r23522626 = r23522624 - r23522625;
double r23522627 = r23522623 * r23522626;
double r23522628 = 120.0;
double r23522629 = a;
double r23522630 = r23522628 * r23522629;
double r23522631 = r23522627 + r23522630;
return r23522631;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
Simplified0.1
rmApplied clear-num0.2
rmApplied fma-udef0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))