x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r24848290 = x;
double r24848291 = y;
double r24848292 = z;
double r24848293 = r24848291 * r24848292;
double r24848294 = r24848290 - r24848293;
return r24848294;
}
double f(double x, double y, double z) {
double r24848295 = x;
double r24848296 = z;
double r24848297 = y;
double r24848298 = r24848296 * r24848297;
double r24848299 = r24848295 - r24848298;
return r24848299;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))