0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r147852 = 0.5;
double r147853 = x;
double r147854 = r147853 * r147853;
double r147855 = y;
double r147856 = r147854 - r147855;
double r147857 = r147852 * r147856;
return r147857;
}
double f(double x, double y) {
double r147858 = x;
double r147859 = y;
double r147860 = -r147859;
double r147861 = fma(r147858, r147858, r147860);
double r147862 = 0.5;
double r147863 = r147861 * r147862;
return r147863;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))