x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(t - z \cdot z, 4 \cdot y, x \cdot x\right)double f(double x, double y, double z, double t) {
double r29868922 = x;
double r29868923 = r29868922 * r29868922;
double r29868924 = y;
double r29868925 = 4.0;
double r29868926 = r29868924 * r29868925;
double r29868927 = z;
double r29868928 = r29868927 * r29868927;
double r29868929 = t;
double r29868930 = r29868928 - r29868929;
double r29868931 = r29868926 * r29868930;
double r29868932 = r29868923 - r29868931;
return r29868932;
}
double f(double x, double y, double z, double t) {
double r29868933 = t;
double r29868934 = z;
double r29868935 = r29868934 * r29868934;
double r29868936 = r29868933 - r29868935;
double r29868937 = 4.0;
double r29868938 = y;
double r29868939 = r29868937 * r29868938;
double r29868940 = x;
double r29868941 = r29868940 * r29868940;
double r29868942 = fma(r29868936, r29868939, r29868941);
return r29868942;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.7 |
|---|---|
| Target | 5.7 |
| Herbie | 5.7 |
Initial program 5.7
Simplified5.7
Final simplification5.7
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))