x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\mathsf{fma}\left(\frac{z}{\left(t - z\right) + 1} - \frac{y}{\left(t - z\right) + 1}, a, x\right)double f(double x, double y, double z, double t, double a) {
double r24931316 = x;
double r24931317 = y;
double r24931318 = z;
double r24931319 = r24931317 - r24931318;
double r24931320 = t;
double r24931321 = r24931320 - r24931318;
double r24931322 = 1.0;
double r24931323 = r24931321 + r24931322;
double r24931324 = a;
double r24931325 = r24931323 / r24931324;
double r24931326 = r24931319 / r24931325;
double r24931327 = r24931316 - r24931326;
return r24931327;
}
double f(double x, double y, double z, double t, double a) {
double r24931328 = z;
double r24931329 = t;
double r24931330 = r24931329 - r24931328;
double r24931331 = 1.0;
double r24931332 = r24931330 + r24931331;
double r24931333 = r24931328 / r24931332;
double r24931334 = y;
double r24931335 = r24931334 / r24931332;
double r24931336 = r24931333 - r24931335;
double r24931337 = a;
double r24931338 = x;
double r24931339 = fma(r24931336, r24931337, r24931338);
return r24931339;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 2.0 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 2.0
Simplified0.2
rmApplied div-sub0.2
Final simplification0.2
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))