2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot \left(x - y\right)\right)
double f(double x, double y) {
double r25755965 = 2.0;
double r25755966 = x;
double r25755967 = r25755966 * r25755966;
double r25755968 = y;
double r25755969 = r25755966 * r25755968;
double r25755970 = r25755967 - r25755969;
double r25755971 = r25755965 * r25755970;
return r25755971;
}
double f(double x, double y) {
double r25755972 = 2.0;
double r25755973 = x;
double r25755974 = y;
double r25755975 = r25755973 - r25755974;
double r25755976 = r25755973 * r25755975;
double r25755977 = r25755972 * r25755976;
return r25755977;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))