\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{x} + \frac{0.5}{y}double f(double x, double y) {
double r25378092 = x;
double r25378093 = y;
double r25378094 = r25378092 + r25378093;
double r25378095 = 2.0;
double r25378096 = r25378092 * r25378095;
double r25378097 = r25378096 * r25378093;
double r25378098 = r25378094 / r25378097;
return r25378098;
}
double f(double x, double y) {
double r25378099 = 0.5;
double r25378100 = x;
double r25378101 = r25378099 / r25378100;
double r25378102 = y;
double r25378103 = r25378099 / r25378102;
double r25378104 = r25378101 + r25378103;
return r25378104;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.9 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.9
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))