\frac{\left(x \cdot 2\right) \cdot y}{x - y}\frac{1}{\frac{0.5}{y} - \frac{0.5}{x}}double f(double x, double y) {
double r21255892 = x;
double r21255893 = 2.0;
double r21255894 = r21255892 * r21255893;
double r21255895 = y;
double r21255896 = r21255894 * r21255895;
double r21255897 = r21255892 - r21255895;
double r21255898 = r21255896 / r21255897;
return r21255898;
}
double f(double x, double y) {
double r21255899 = 1.0;
double r21255900 = 0.5;
double r21255901 = y;
double r21255902 = r21255900 / r21255901;
double r21255903 = x;
double r21255904 = r21255900 / r21255903;
double r21255905 = r21255902 - r21255904;
double r21255906 = r21255899 / r21255905;
return r21255906;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.2 |
Initial program 14.6
rmApplied clear-num14.8
Taylor expanded around 0 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 8.364504563556443e+16) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))