x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r25169821 = x;
double r25169822 = y;
double r25169823 = z;
double r25169824 = r25169822 * r25169823;
double r25169825 = r25169821 - r25169824;
return r25169825;
}
double f(double x, double y, double z) {
double r25169826 = x;
double r25169827 = z;
double r25169828 = y;
double r25169829 = r25169827 * r25169828;
double r25169830 = r25169826 - r25169829;
return r25169830;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))