Average Error: 0.0 → 0.0
Time: 50.2s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[\left(y - x\right) \cdot z + x\]
x + \left(y - x\right) \cdot z
\left(y - x\right) \cdot z + x
double f(double x, double y, double z) {
        double r10869004 = x;
        double r10869005 = y;
        double r10869006 = r10869005 - r10869004;
        double r10869007 = z;
        double r10869008 = r10869006 * r10869007;
        double r10869009 = r10869004 + r10869008;
        return r10869009;
}

double f(double x, double y, double z) {
        double r10869010 = y;
        double r10869011 = x;
        double r10869012 = r10869010 - r10869011;
        double r10869013 = z;
        double r10869014 = r10869012 * r10869013;
        double r10869015 = r10869014 + r10869011;
        return r10869015;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto \left(y - x\right) \cdot z + x\]

Reproduce

herbie shell --seed 2019200 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))