x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - z \cdot \left(y \cdot 4\right)
double f(double x, double y, double z) {
double r9134326 = x;
double r9134327 = r9134326 * r9134326;
double r9134328 = y;
double r9134329 = 4.0;
double r9134330 = r9134328 * r9134329;
double r9134331 = z;
double r9134332 = r9134330 * r9134331;
double r9134333 = r9134327 - r9134332;
return r9134333;
}
double f(double x, double y, double z) {
double r9134334 = x;
double r9134335 = r9134334 * r9134334;
double r9134336 = z;
double r9134337 = y;
double r9134338 = 4.0;
double r9134339 = r9134337 * r9134338;
double r9134340 = r9134336 * r9134339;
double r9134341 = r9134335 - r9134340;
return r9134341;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))