\left(x + \sin y\right) + z \cdot \cos y
\left(\sin y + x\right) + \cos y \cdot z
double f(double x, double y, double z) {
double r9452460 = x;
double r9452461 = y;
double r9452462 = sin(r9452461);
double r9452463 = r9452460 + r9452462;
double r9452464 = z;
double r9452465 = cos(r9452461);
double r9452466 = r9452464 * r9452465;
double r9452467 = r9452463 + r9452466;
return r9452467;
}
double f(double x, double y, double z) {
double r9452468 = y;
double r9452469 = sin(r9452468);
double r9452470 = x;
double r9452471 = r9452469 + r9452470;
double r9452472 = cos(r9452468);
double r9452473 = z;
double r9452474 = r9452472 * r9452473;
double r9452475 = r9452471 + r9452474;
return r9452475;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019200
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))