x \cdot y - z \cdot t
y \cdot x - t \cdot z
double f(double x, double y, double z, double t) {
double r7204122 = x;
double r7204123 = y;
double r7204124 = r7204122 * r7204123;
double r7204125 = z;
double r7204126 = t;
double r7204127 = r7204125 * r7204126;
double r7204128 = r7204124 - r7204127;
return r7204128;
}
double f(double x, double y, double z, double t) {
double r7204129 = y;
double r7204130 = x;
double r7204131 = r7204129 * r7204130;
double r7204132 = t;
double r7204133 = z;
double r7204134 = r7204132 * r7204133;
double r7204135 = r7204131 - r7204134;
return r7204135;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))