\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r41264278 = 4.0;
double r41264279 = x;
double r41264280 = y;
double r41264281 = r41264279 - r41264280;
double r41264282 = z;
double r41264283 = 0.5;
double r41264284 = r41264282 * r41264283;
double r41264285 = r41264281 - r41264284;
double r41264286 = r41264278 * r41264285;
double r41264287 = r41264286 / r41264282;
return r41264287;
}
double f(double x, double y, double z) {
double r41264288 = 4.0;
double r41264289 = x;
double r41264290 = y;
double r41264291 = r41264289 - r41264290;
double r41264292 = z;
double r41264293 = r41264291 / r41264292;
double r41264294 = 0.5;
double r41264295 = r41264293 - r41264294;
double r41264296 = r41264288 * r41264295;
return r41264296;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))