Average Error: 0.4 → 0.2
Time: 38.0s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[\frac{100}{y + x} \cdot x\]
\frac{x \cdot 100}{x + y}
\frac{100}{y + x} \cdot x
double f(double x, double y) {
        double r39303033 = x;
        double r39303034 = 100.0;
        double r39303035 = r39303033 * r39303034;
        double r39303036 = y;
        double r39303037 = r39303033 + r39303036;
        double r39303038 = r39303035 / r39303037;
        return r39303038;
}

double f(double x, double y) {
        double r39303039 = 100.0;
        double r39303040 = y;
        double r39303041 = x;
        double r39303042 = r39303040 + r39303041;
        double r39303043 = r39303039 / r39303042;
        double r39303044 = r39303043 * r39303041;
        return r39303044;
}

Error

Bits error versus x

Bits error versus y

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Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.4
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.4

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.4

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto \frac{100}{y + x} \cdot x\]

Reproduce

herbie shell --seed 2019200 
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"

  :herbie-target
  (* (/ x 1.0) (/ 100.0 (+ x y)))

  (/ (* x 100.0) (+ x y)))