x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r30542812 = x;
double r30542813 = y;
double r30542814 = z;
double r30542815 = r30542813 * r30542814;
double r30542816 = r30542812 - r30542815;
return r30542816;
}
double f(double x, double y, double z) {
double r30542817 = x;
double r30542818 = z;
double r30542819 = y;
double r30542820 = r30542818 * r30542819;
double r30542821 = r30542817 - r30542820;
return r30542821;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019200
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))