1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 - \left(\frac{z}{y} - \left(0.75 + \frac{x}{y}\right)\right) \cdot 4double f(double x, double y, double z) {
double r15510110 = 1.0;
double r15510111 = 4.0;
double r15510112 = x;
double r15510113 = y;
double r15510114 = 0.75;
double r15510115 = r15510113 * r15510114;
double r15510116 = r15510112 + r15510115;
double r15510117 = z;
double r15510118 = r15510116 - r15510117;
double r15510119 = r15510111 * r15510118;
double r15510120 = r15510119 / r15510113;
double r15510121 = r15510110 + r15510120;
return r15510121;
}
double f(double x, double y, double z) {
double r15510122 = 1.0;
double r15510123 = z;
double r15510124 = y;
double r15510125 = r15510123 / r15510124;
double r15510126 = 0.75;
double r15510127 = x;
double r15510128 = r15510127 / r15510124;
double r15510129 = r15510126 + r15510128;
double r15510130 = r15510125 - r15510129;
double r15510131 = 4.0;
double r15510132 = r15510130 * r15510131;
double r15510133 = r15510122 - r15510132;
return r15510133;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Applied associate--l-0.0
Final simplification0.0
herbie shell --seed 2019200
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))