x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r94493 = x;
double r94494 = r94493 * r94493;
double r94495 = y;
double r94496 = 4.0;
double r94497 = r94495 * r94496;
double r94498 = z;
double r94499 = r94497 * r94498;
double r94500 = r94494 - r94499;
return r94500;
}
double f(double x, double y, double z) {
double r94501 = x;
double r94502 = z;
double r94503 = y;
double r94504 = 4.0;
double r94505 = r94503 * r94504;
double r94506 = r94502 * r94505;
double r94507 = -r94506;
double r94508 = fma(r94501, r94501, r94507);
return r94508;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))