x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r106815 = x;
double r106816 = y;
double r106817 = r106816 * r106816;
double r106818 = r106815 - r106817;
return r106818;
}
double f(double x, double y) {
double r106819 = x;
double r106820 = y;
double r106821 = r106820 * r106820;
double r106822 = r106819 - r106821;
return r106822;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))