x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r69946 = x;
double r69947 = y;
double r69948 = r69946 * r69947;
double r69949 = z;
double r69950 = t;
double r69951 = r69949 * r69950;
double r69952 = r69948 + r69951;
return r69952;
}
double f(double x, double y, double z, double t) {
double r69953 = x;
double r69954 = y;
double r69955 = z;
double r69956 = t;
double r69957 = r69955 * r69956;
double r69958 = fma(r69953, r69954, r69957);
return r69958;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))