x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r90353 = x;
double r90354 = y;
double r90355 = r90353 * r90354;
double r90356 = z;
double r90357 = t;
double r90358 = r90356 * r90357;
double r90359 = r90355 - r90358;
return r90359;
}
double f(double x, double y, double z, double t) {
double r90360 = x;
double r90361 = y;
double r90362 = t;
double r90363 = z;
double r90364 = r90362 * r90363;
double r90365 = -r90364;
double r90366 = fma(r90360, r90361, r90365);
return r90366;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))