\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r106386 = x;
double r106387 = y;
double r106388 = r106386 * r106387;
double r106389 = z;
double r106390 = t;
double r106391 = r106389 * r106390;
double r106392 = r106388 + r106391;
double r106393 = a;
double r106394 = b;
double r106395 = r106393 * r106394;
double r106396 = r106392 + r106395;
double r106397 = c;
double r106398 = i;
double r106399 = r106397 * r106398;
double r106400 = r106396 + r106399;
return r106400;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r106401 = c;
double r106402 = i;
double r106403 = a;
double r106404 = b;
double r106405 = x;
double r106406 = y;
double r106407 = z;
double r106408 = t;
double r106409 = r106407 * r106408;
double r106410 = fma(r106405, r106406, r106409);
double r106411 = fma(r106403, r106404, r106410);
double r106412 = fma(r106401, r106402, r106411);
return r106412;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))