\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{\mathsf{fma}\left(x, y, z \cdot \left(t - a\right)\right)}{\mathsf{fma}\left(z, b - y, y\right)}double f(double x, double y, double z, double t, double a, double b) {
double r579018 = x;
double r579019 = y;
double r579020 = r579018 * r579019;
double r579021 = z;
double r579022 = t;
double r579023 = a;
double r579024 = r579022 - r579023;
double r579025 = r579021 * r579024;
double r579026 = r579020 + r579025;
double r579027 = b;
double r579028 = r579027 - r579019;
double r579029 = r579021 * r579028;
double r579030 = r579019 + r579029;
double r579031 = r579026 / r579030;
return r579031;
}
double f(double x, double y, double z, double t, double a, double b) {
double r579032 = x;
double r579033 = y;
double r579034 = z;
double r579035 = t;
double r579036 = a;
double r579037 = r579035 - r579036;
double r579038 = r579034 * r579037;
double r579039 = fma(r579032, r579033, r579038);
double r579040 = b;
double r579041 = r579040 - r579033;
double r579042 = fma(r579034, r579041, r579033);
double r579043 = r579039 / r579042;
return r579043;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.2 |
|---|---|
| Target | 17.7 |
| Herbie | 23.2 |
Initial program 23.2
Simplified23.2
Final simplification23.2
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))