\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r442428 = x;
double r442429 = y;
double r442430 = z;
double r442431 = t;
double r442432 = r442430 * r442431;
double r442433 = r442429 - r442432;
double r442434 = r442428 / r442433;
return r442434;
}
double f(double x, double y, double z, double t) {
double r442435 = x;
double r442436 = y;
double r442437 = z;
double r442438 = t;
double r442439 = r442437 * r442438;
double r442440 = r442436 - r442439;
double r442441 = r442435 / r442440;
return r442441;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.8 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))