\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt{\mathsf{hypot}\left(\frac{x}{y}, \frac{z}{t}\right)} \cdot \sqrt[3]{{\left(\sqrt{\sqrt{\mathsf{hypot}\left(\frac{x}{y}, \frac{z}{t}\right)}}\right)}^{3} \cdot {\left(\sqrt{\sqrt{\mathsf{hypot}\left(\frac{x}{y}, \frac{z}{t}\right)}}\right)}^{3}}\right) \cdot \mathsf{hypot}\left(\frac{x}{y}, \frac{z}{t}\right)double f(double x, double y, double z, double t) {
double r486352 = x;
double r486353 = r486352 * r486352;
double r486354 = y;
double r486355 = r486354 * r486354;
double r486356 = r486353 / r486355;
double r486357 = z;
double r486358 = r486357 * r486357;
double r486359 = t;
double r486360 = r486359 * r486359;
double r486361 = r486358 / r486360;
double r486362 = r486356 + r486361;
return r486362;
}
double f(double x, double y, double z, double t) {
double r486363 = x;
double r486364 = y;
double r486365 = r486363 / r486364;
double r486366 = z;
double r486367 = t;
double r486368 = r486366 / r486367;
double r486369 = hypot(r486365, r486368);
double r486370 = sqrt(r486369);
double r486371 = sqrt(r486370);
double r486372 = 3.0;
double r486373 = pow(r486371, r486372);
double r486374 = r486373 * r486373;
double r486375 = cbrt(r486374);
double r486376 = r486370 * r486375;
double r486377 = r486376 * r486369;
return r486377;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.7 |
|---|---|
| Target | 0.4 |
| Herbie | 0.8 |
Initial program 33.7
Simplified18.9
rmApplied add-sqr-sqrt18.9
Simplified18.9
Simplified0.4
rmApplied add-sqr-sqrt0.6
rmApplied add-cbrt-cube0.7
Simplified0.7
rmApplied add-sqr-sqrt0.7
Applied sqrt-prod0.8
Applied unpow-prod-down0.8
Final simplification0.8
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))