x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}a \cdot \frac{z - y}{\left(t - z\right) + 1} + xdouble f(double x, double y, double z, double t, double a) {
double r455525 = x;
double r455526 = y;
double r455527 = z;
double r455528 = r455526 - r455527;
double r455529 = t;
double r455530 = r455529 - r455527;
double r455531 = 1.0;
double r455532 = r455530 + r455531;
double r455533 = a;
double r455534 = r455532 / r455533;
double r455535 = r455528 / r455534;
double r455536 = r455525 - r455535;
return r455536;
}
double f(double x, double y, double z, double t, double a) {
double r455537 = a;
double r455538 = z;
double r455539 = y;
double r455540 = r455538 - r455539;
double r455541 = t;
double r455542 = r455541 - r455538;
double r455543 = 1.0;
double r455544 = r455542 + r455543;
double r455545 = r455540 / r455544;
double r455546 = r455537 * r455545;
double r455547 = x;
double r455548 = r455546 + r455547;
return r455548;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.9 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 1.9
Simplified0.3
rmApplied fma-udef0.3
Final simplification0.3
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))