\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r39676 = x;
double r39677 = y;
double r39678 = r39676 + r39677;
double r39679 = z;
double r39680 = 1.0;
double r39681 = r39679 + r39680;
double r39682 = r39678 * r39681;
return r39682;
}
double f(double x, double y, double z) {
double r39683 = x;
double r39684 = y;
double r39685 = r39683 + r39684;
double r39686 = z;
double r39687 = 1.0;
double r39688 = r39686 + r39687;
double r39689 = r39685 * r39688;
return r39689;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))