1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r244156 = 1.0;
double r244157 = 4.0;
double r244158 = x;
double r244159 = y;
double r244160 = 0.75;
double r244161 = r244159 * r244160;
double r244162 = r244158 + r244161;
double r244163 = z;
double r244164 = r244162 - r244163;
double r244165 = r244157 * r244164;
double r244166 = r244165 / r244159;
double r244167 = r244156 + r244166;
return r244167;
}
double f(double x, double y, double z) {
double r244168 = 4.0;
double r244169 = x;
double r244170 = y;
double r244171 = r244169 / r244170;
double r244172 = fma(r244168, r244171, r244168);
double r244173 = z;
double r244174 = r244173 / r244170;
double r244175 = r244168 * r244174;
double r244176 = r244172 - r244175;
return r244176;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))