1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \mathsf{fma}\left(\sqrt[3]{0.25} \cdot \sqrt[3]{0.25}, \sqrt[3]{0.25}, -\frac{z - x}{y}\right), 1\right)double f(double x, double y, double z) {
double r182711 = 1.0;
double r182712 = 4.0;
double r182713 = x;
double r182714 = y;
double r182715 = 0.25;
double r182716 = r182714 * r182715;
double r182717 = r182713 + r182716;
double r182718 = z;
double r182719 = r182717 - r182718;
double r182720 = r182712 * r182719;
double r182721 = r182720 / r182714;
double r182722 = r182711 + r182721;
return r182722;
}
double f(double x, double y, double z) {
double r182723 = 4.0;
double r182724 = 0.25;
double r182725 = cbrt(r182724);
double r182726 = r182725 * r182725;
double r182727 = z;
double r182728 = x;
double r182729 = r182727 - r182728;
double r182730 = y;
double r182731 = r182729 / r182730;
double r182732 = -r182731;
double r182733 = fma(r182726, r182725, r182732);
double r182734 = 1.0;
double r182735 = fma(r182723, r182733, r182734);
return r182735;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
rmApplied add-cube-cbrt0.0
Applied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019199 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))