x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r88557 = x;
double r88558 = y;
double r88559 = r88557 * r88558;
double r88560 = z;
double r88561 = t;
double r88562 = r88560 * r88561;
double r88563 = r88559 + r88562;
return r88563;
}
double f(double x, double y, double z, double t) {
double r88564 = x;
double r88565 = y;
double r88566 = r88564 * r88565;
double r88567 = z;
double r88568 = t;
double r88569 = r88567 * r88568;
double r88570 = r88566 + r88569;
return r88570;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019199
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))