1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4 + \left(4 \cdot 0.75 + 1\right)double f(double x, double y, double z) {
double r172471 = 1.0;
double r172472 = 4.0;
double r172473 = x;
double r172474 = y;
double r172475 = 0.75;
double r172476 = r172474 * r172475;
double r172477 = r172473 + r172476;
double r172478 = z;
double r172479 = r172477 - r172478;
double r172480 = r172472 * r172479;
double r172481 = r172480 / r172474;
double r172482 = r172471 + r172481;
return r172482;
}
double f(double x, double y, double z) {
double r172483 = x;
double r172484 = y;
double r172485 = r172483 / r172484;
double r172486 = z;
double r172487 = r172486 / r172484;
double r172488 = r172485 - r172487;
double r172489 = 4.0;
double r172490 = r172488 * r172489;
double r172491 = 0.75;
double r172492 = r172489 * r172491;
double r172493 = 1.0;
double r172494 = r172492 + r172493;
double r172495 = r172490 + r172494;
return r172495;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019199
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))