1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r170159 = 1.0;
double r170160 = 4.0;
double r170161 = x;
double r170162 = y;
double r170163 = 0.25;
double r170164 = r170162 * r170163;
double r170165 = r170161 + r170164;
double r170166 = z;
double r170167 = r170165 - r170166;
double r170168 = r170160 * r170167;
double r170169 = r170168 / r170162;
double r170170 = r170159 + r170169;
return r170170;
}
double f(double x, double y, double z) {
double r170171 = 2.0;
double r170172 = 4.0;
double r170173 = x;
double r170174 = y;
double r170175 = r170173 / r170174;
double r170176 = z;
double r170177 = r170176 / r170174;
double r170178 = r170175 - r170177;
double r170179 = r170172 * r170178;
double r170180 = r170171 + r170179;
return r170180;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019199
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))