\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r68181 = x;
double r68182 = y;
double r68183 = r68181 * r68182;
double r68184 = z;
double r68185 = t;
double r68186 = r68184 * r68185;
double r68187 = r68183 + r68186;
double r68188 = a;
double r68189 = b;
double r68190 = r68188 * r68189;
double r68191 = r68187 + r68190;
double r68192 = c;
double r68193 = i;
double r68194 = r68192 * r68193;
double r68195 = r68191 + r68194;
return r68195;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r68196 = c;
double r68197 = i;
double r68198 = a;
double r68199 = b;
double r68200 = x;
double r68201 = y;
double r68202 = z;
double r68203 = t;
double r68204 = r68202 * r68203;
double r68205 = fma(r68200, r68201, r68204);
double r68206 = fma(r68198, r68199, r68205);
double r68207 = fma(r68196, r68197, r68206);
return r68207;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))