1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{x}}double f(double x, double y, double z, double t) {
double r138366 = 1.0;
double r138367 = x;
double r138368 = y;
double r138369 = z;
double r138370 = r138368 - r138369;
double r138371 = t;
double r138372 = r138368 - r138371;
double r138373 = r138370 * r138372;
double r138374 = r138367 / r138373;
double r138375 = r138366 - r138374;
return r138375;
}
double f(double x, double y, double z, double t) {
double r138376 = 1.0;
double r138377 = 1.0;
double r138378 = y;
double r138379 = z;
double r138380 = r138378 - r138379;
double r138381 = t;
double r138382 = r138378 - r138381;
double r138383 = r138380 * r138382;
double r138384 = x;
double r138385 = r138383 / r138384;
double r138386 = r138377 / r138385;
double r138387 = r138376 - r138386;
return r138387;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied clear-num0.8
Final simplification0.8
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))