x \cdot \cos y - z \cdot \sin y
\left(\left(x \cdot \sqrt[3]{{\left({\left(\cos y\right)}^{2}\right)}^{\frac{2}{3}}}\right) \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{2}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r145345 = x;
double r145346 = y;
double r145347 = cos(r145346);
double r145348 = r145345 * r145347;
double r145349 = z;
double r145350 = sin(r145346);
double r145351 = r145349 * r145350;
double r145352 = r145348 - r145351;
return r145352;
}
double f(double x, double y, double z) {
double r145353 = x;
double r145354 = y;
double r145355 = cos(r145354);
double r145356 = 2.0;
double r145357 = pow(r145355, r145356);
double r145358 = 0.6666666666666666;
double r145359 = pow(r145357, r145358);
double r145360 = cbrt(r145359);
double r145361 = r145353 * r145360;
double r145362 = cbrt(r145357);
double r145363 = 0.3333333333333333;
double r145364 = pow(r145362, r145363);
double r145365 = r145361 * r145364;
double r145366 = cbrt(r145355);
double r145367 = r145365 * r145366;
double r145368 = z;
double r145369 = sin(r145354);
double r145370 = r145368 * r145369;
double r145371 = r145367 - r145370;
return r145371;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.6
Applied pow1/315.6
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cube-cbrt0.3
Applied unpow-prod-down0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
(- (* x (cos y)) (* z (sin y))))