x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r102643 = x;
double r102644 = r102643 * r102643;
double r102645 = y;
double r102646 = 4.0;
double r102647 = r102645 * r102646;
double r102648 = z;
double r102649 = r102647 * r102648;
double r102650 = r102644 - r102649;
return r102650;
}
double f(double x, double y, double z) {
double r102651 = x;
double r102652 = z;
double r102653 = y;
double r102654 = 4.0;
double r102655 = r102653 * r102654;
double r102656 = r102652 * r102655;
double r102657 = -r102656;
double r102658 = fma(r102651, r102651, r102657);
return r102658;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))