x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r131495 = x;
double r131496 = y;
double r131497 = r131496 * r131496;
double r131498 = r131495 - r131497;
return r131498;
}
double f(double x, double y) {
double r131499 = x;
double r131500 = y;
double r131501 = r131500 * r131500;
double r131502 = r131499 - r131501;
return r131502;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))