x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r99325 = x;
double r99326 = y;
double r99327 = r99325 * r99326;
double r99328 = z;
double r99329 = t;
double r99330 = r99328 * r99329;
double r99331 = r99327 + r99330;
return r99331;
}
double f(double x, double y, double z, double t) {
double r99332 = x;
double r99333 = y;
double r99334 = z;
double r99335 = t;
double r99336 = r99334 * r99335;
double r99337 = fma(r99332, r99333, r99336);
return r99337;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))