x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r79266 = x;
double r79267 = y;
double r79268 = r79266 * r79267;
double r79269 = z;
double r79270 = t;
double r79271 = r79269 * r79270;
double r79272 = r79268 - r79271;
return r79272;
}
double f(double x, double y, double z, double t) {
double r79273 = x;
double r79274 = y;
double r79275 = t;
double r79276 = z;
double r79277 = r79275 * r79276;
double r79278 = -r79277;
double r79279 = fma(r79273, r79274, r79278);
return r79279;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))