\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r64313 = x;
double r64314 = y;
double r64315 = r64313 * r64314;
double r64316 = z;
double r64317 = t;
double r64318 = r64316 * r64317;
double r64319 = r64315 + r64318;
double r64320 = a;
double r64321 = b;
double r64322 = r64320 * r64321;
double r64323 = r64319 + r64322;
double r64324 = c;
double r64325 = i;
double r64326 = r64324 * r64325;
double r64327 = r64323 + r64326;
return r64327;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r64328 = c;
double r64329 = i;
double r64330 = a;
double r64331 = b;
double r64332 = x;
double r64333 = y;
double r64334 = z;
double r64335 = t;
double r64336 = r64334 * r64335;
double r64337 = fma(r64332, r64333, r64336);
double r64338 = fma(r64330, r64331, r64337);
double r64339 = fma(r64328, r64329, r64338);
return r64339;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))