\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2double f(double x, double y, double z) {
double r609183 = 4.0;
double r609184 = x;
double r609185 = y;
double r609186 = r609184 - r609185;
double r609187 = z;
double r609188 = 0.5;
double r609189 = r609187 * r609188;
double r609190 = r609186 - r609189;
double r609191 = r609183 * r609190;
double r609192 = r609191 / r609187;
return r609192;
}
double f(double x, double y, double z) {
double r609193 = 4.0;
double r609194 = x;
double r609195 = z;
double r609196 = r609194 / r609195;
double r609197 = y;
double r609198 = r609197 / r609195;
double r609199 = r609196 - r609198;
double r609200 = r609193 * r609199;
double r609201 = 2.0;
double r609202 = r609200 - r609201;
return r609202;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019198 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))